Xbox 101? 3 in 5 people think video gaming should be part of core school curriculum!

NEW YORK — It may be time to ditch that cubicle and pick up a controller – two in three Americans say it’s time for society to consider gaming a legit career.The revelation comes as 54 percent of 2,000 adults polled believe video gaming should also be taught in schools, and three in five think gaming should be part of the core school curriculum.

Meanwhile, 53 percent noted that video games should be an academic extracurricular activity, like other sports.

Commissioned by Wargaming and conducted by OnePoll, the study finds that many think it should be taught as early as elementary school (41%) or middle school (42%). Although the average person began gaming at age 11, over half of the respondents (54%) believe getting into professional gaming should start with younger kids playing in smaller leagues, similar to little league baseball.

A majority of college students surveyed have similar feelings on gaming education. Four in 10 respondents say they were currently in some form of higher education. Of them, 88 percent would major in gaming if they could.

When asked what they’d focus their hypothetical gaming studies on, college students would be most interested in content creation-related communications and streaming (60%), gaming proficiency (50%), graphic and technical arts (50%), and business management (49%).

“Just like in math, social studies and reading classes, there’s a lot that can be learned from gaming,” says Artur Plociennik, publishing director at Wargaming, in a statement. “Giving kids a place to develop real-life skills in video games is something that can give them a bright future that is as fun as it is lucrative.”

video game careers

Time to quit your day job?

More than four in five (85%) play video games regularly or a few times per month. Half of those respondents (42%) play every single day.

Six in 10 gamers (64%) have learned fundamental skills from gaming — including critical thinking (47%), creativity (47%), hand-eye coordination (45%), and communication skills (44%). Over half the poll (58%) have also learned some more obscure but useful skills from what they play. Those skills include patience, being more alert and focused and statistics and probabilities. A handful of respondents even credit video games for leveling up their physical abilities — such as improving their “dribbling, jumping, and shooting” skills.

Fifty-two percent believe gaming even makes them better at their day jobs, with (55%) saying they would quit to play games professionally. The top genres credited to helping employed gamers “get good” with their day jobs are real-time strategy games (RTS) (15%), first-person shooters (FPS) (14%), and sandbox games (14%).

“It goes without saying: the number of skills people have learned from gaming has proven invaluable,” Artur continues. “Hand-eye coordination, teamwork, critical thinking… these are just a few examples this survey has shown can help people improve their day-to-day jobs — even if they aren’t professional gamers.”

video game careers

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About the Author

Chris Melore

Chris Melore has been a writer, researcher, editor, and producer in the New York-area since 2006. He won a local Emmy award for his work in sports television in 2011.

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  1. Learning how to shoot straight and kill is a specialty sport. How many video games have that as a goal ? Some young players carry that mentality into their real lives. Just go play outside.

  2. I had no idea that “Video Game Proficiency” was a college major. I would have thought that would be more of a 4-8 week crash course sponsored by an energy drink company or something.

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